The "skeleton" meta information track for OggAnnodex Association,
Australia+61 2 8012 0937silvia@annodex.nethttp://www.annodex.org/Annodex Association,
Australiaconrad@annodex.nethttp://www.annodex.org/This specification defines "Skeleton", a logical bitstream for
the Ogg encapsulation format version 0.
Skeleton is a header-style bitstream that describes the content
of the other logical bitstreams encapsulated inside an Ogg
container. Its purpose is to remove codec-specific information
requirements from the multiplexing/demultiplexing process.
It provides default structure and semantic information to
describe multitrack physical Ogg bitstreams. There is also a mechanism
through which more information than the default can be provided.
Please note that this document assumes that the reader understands
the Ogg encapsulation format version 0.
The specification of Skeleton is not encumbered by patents.
The key words "MUST", "MUST NOT", "REQUIRED", "SHALL", "SHALL
NOT", "SHOULD", "SHOULD NOT", "RECOMMENDED", "MAY", and
"OPTIONAL" in this document are to be interpreted as described
in RFC 2119.
Ogg is a container format for encapsulation of several tracks of
temporally interleaved bitstreams of time-continuous data. It
enables encapsulation of any type of time-continuous data stream as
long as it is streamable. Each track represents codec data for only
one type of time-continuous data stream. Ogg is designed to be used
both as a persistent file format and as a streaming format to exchange
temporally addressable bitstreams.
Skeleton adds to Ogg a means to describe the codec tracks contained
inside Ogg. It assumes reasonably that for each
logical bitstream there is a regular data sampling rate (called
granulerate). For variable sampling rate bitstreams, it assumes there
is a common multiple of the used sampling rates that is used as
granulerate.
Codec tracks generally contain the following information:
setup information for a codeccontent data
The setup information is inserted at the start of a data
bitstream before any content data. Skeleton pulls out the key
information about the codecs from their headers and puts them
into a defined location in a defined manner, such that no
decoding of logical bitstreams is required to find out about the
tracks of content encapsulated inside Ogg.
An Ogg physical bitstream with a Skeleton track has the following
mandatory order of Ogg pages:
skeleton bos page.bos pages of the other logical bitstreams.secondary header pages of all logical bitstreams, including
fisbone.skeleton eos page.data and eos pages of logical bitstreams, excluding skeleton,
multiplexed in a time-synchronous fashion.The purpose of Ogg skeleton is to provide codec-specific
knowledge that allows parsing, demultiplexing and remultiplexing of
Ogg bitstreams without having to decode.
While the Ogg encapsulation format by itself is capable of
interleaving an unlimited number of time-continuous bitstreams,
it is not possible to identify the type of bitstreams (e.g. audio
or video) and their encoding format (e.g. Vorbis or Speex or Theora)
without decoding at least the bos page of the logical bitstreams.
Also, further general media type information such as the image
dimensions of a frame in a video bitstream or the language of a speech
bitstream may be provided in skeleton. Another limitation of Ogg
is that each logical bitstream defines its own mapping of
granule_position to time, which is therefore also given in the
skeleton.
This section
specifies the content of the "skeleton" logical bitstream and how
it is mapped into Ogg. Knowledge of the Ogg bitstream format as
specified in the Ogg RFC is presumed.
Please also refer to that document for descriptions of the terms
used in this document.
The skeleton bitstream has the ability to generically describe
Ogg bitstreams that consist of one or more time-continuous data
bitstream and one or more time-instantaneous data bitstream
concurrently interleaved (in Ogg terms: multiplexed). It does
not describe sequentially multiplexed Ogg bitstreams, but
rather expects that a sequentially multiplexed bitstream has
its own skeleton logical bitstream.
The skeleton logical bitstream provides the following functionality
on top of Ogg:
allows for the identification of the codec format and the
content type of encapsulated logical bitstreams without the
need to decode that bitstream's headers or data.allows for extraction of a temporal interval of the Ogg
physical bitstream while retaining the original start
time offset of that interval.allows for attachment of a real-world wall-clock time and a
date to the Ogg physical bitstream, thus e.g. retaining
creation date/time or first broadcast date/time.allows for temporal offset operations into an Ogg physical
bitstream without a need to decode any data.allows generally for handling of content without a need to
decode it, such as is necessary in a caching Web proxy.allows for attachment of message header fields given as
name-value pairs that contain some sort of protocol messages
about the logical bitstream, e.g. the screen size for a video
bitstream or the number of channels for an audio bitstream.The skeleton logical bitstream starts with an ident header
containing information for the complete Ogg physical bitstream.
The ident header has the following format:
Fields with more than one Byte length are encoded LSB (least
significant Byte) first.
The fields in the skeleton ident header have the following
meaning:
Identifier: a 8 Byte field that identifies this bitstream
as a skeleton. It contains the magic numbers:
0x66 'f'0x69 'i'0x73 's'0x68 'h'0x65 'e'0x61 'a'0x64 'd'0x00 '\0'Version major: 2 Byte unsigned integer
signifying the major version number of the skeleton
bitstream. This document specifies the major version 3.
Version minor: 2 Byte unsigned integer
signifying the minor version number of the skeleton
bitstream. This document specifies the minor version 0.
Presentationtime numerator & denominator: 8 Byte unsigned
integer each.
They represent together the time at which to start
presenting the Ogg physical bitstream given as a rational number.
The denominator represents the temporal resolution at which the
presentationtime is given. E.g. 5 on 1000 results in a
presentationtime of 0.005 sec. This enables a very high temporal
resolution without having to store floating point numbers. In a
newly created physical bitstream presentationtime and basetime are
the same. When remultiplexing a subpart of the stream, this number
MUST be adapted to the requested start time offset of the newly
created stream. Presentationtime MUST always be larger or equal to
zero.
Basetime numerator & denominator: 8 Byte signed integer
each.
They represent together the basetime of the
Ogg physical bitstream given as a rational number like the
presentationtime. This number is fixed once the physical bitstream
is created and provides a mapping to time for the beginning of
the physical bitstream when it starts with a granule position of 0.
UTC: a 20 Byte string containing
a UTC time in the form
of YYYYMMDDTHHMMSS.sssZ. It associates a calendar date and a
wall-clock time with the basetime. It is a sequence of 20 NUL
Bytes if not in use, making this ident packet and thus the
bos page of the skeleton bitstream constant length.
Please note: The possible temporal resolution of the presentation-
and basetime is on the order of 2^-64. For example, the time formats
in use for media that are described in this document range from
1/24 to 1/60 for the different smpte formats.
This resolution
is enough for any one of these. It is also expected to accommodate
any future needs of time resolution for any other time format
and time-continuously sampled data.
Please note further: A denominator of 0 in either presentationtime
or basetime is regarded as a special value and sets the respective
time to 0, no matter what the value of the numerator.
The skeleton secondary headers are a sequence of packets
that each contain information about one of the time-continuous
or time-instantaneous other logical bitstreams contained
within the Ogg physical bitstream.
A skeleton secondary header packet has the following format:
Fields with more than one Byte length are encoded LSB
(least significant Byte) first.
The fields in a skeleton secondary header packet have the
following meaning:
Identifier: a 8 Byte field that identifies this packet
as a skeleton secondary header for identifying other
logical bitstreams. It contains the magic numbers:
0x66 'f'0x69 'i'0x73 's'0x62 'b'0x6f 'o'0x6e 'n'0x65 'e'0x00 '\0'Offset to message header fields: 4 Byte unsigned integer
that contains the number of Bytes used in this packet before the
message header fields. For the version of the skeleton bitstream
described in this document this number is fixed to 44. This
field accommodates future changes to the skeleton
bitstream allowing to parse message header fields even if
more fields get inserted before them.Serial number: 4 Byte signed integer containing the
bitstream_serial_number of the Ogg logical bitstream described
by this skeleton secondary header packet and thus connecting
it to the logical bitstream.Number of header packets: a 4 Byte unsigned integer
that contains the number of header packets of that
particular logical bitstream consisting of the bos page and the
secondary header pages.Granulerate numerator & denominator: 8 Byte signed integer
each.
They represent the temporal resolution of the
logical bitstream in Hz given as a rational number in the
same way as the basetime attribute above.Startgranule: 8 Byte signed integer that represents the
granule number with which this logical bitstream starts, which
is originally 0, but will be a positive offset when only a
subpart of the stream is requested.Preroll: 4 Byte unsigned integer that contains the number of
packets to pre-roll in order to decode a current packet
correctly. This is for example the case with Ogg Vorbis,
which requires a pre-roll of 2 packets.Granuleshift: a 1 Byte unsigned integer describing
whether to partition the granule_position into two for that
logical bitstream, and how many of the lower bits to use for
the partitioning. The upper bits signify a time-continuous
granule position for an independently decodable and presentable
data granule. The lower bits are generally used to specify the
relative offset of dependent packets, such as predicted frames
of a video. Hence these can be addressed, though not decoded
without tracing back to the last fully decodable data granule.
This is the case with Ogg Theora; the general procedure is
given in section 3.2.Padding/future use: 3 Bytes padding data that may be used for
future requirements and are mandated to zero in this revision.Message header fields: header fields, following the generic
Internet Message Format defined in RFC 2822. Each header field consists
of a name followed by a colon (":") and the field value.
Field names are case-insensitive. The field value MAY
be preceded by any amount of LWS, though a single SP is
preferred. Header fields can be extended over multiple lines
by preceding each extra line with at least one SP or HT.There is one mandatory Message header field for all of the
logical bitstreams: the "Content-type" header field. For an
application that is parsing the Ogg bitstream, this field
contains the MIME type and the character encoding of the data in
the logical bitstream.
E.g. for a bitstream containing Ogg Vorbis data the value is
"Content-type: audio/x-vorbis". The Content-type message header
field MUST come first for all of the Message header fields such that
it can be found at a fixed location in the skeleton
fisbone packet.
As per RFC 2277, message header
fields are considered protocol data, i.e. it is not expected to
have human readable text in there, and they MUST be entirely encoded
in UTF-8. In addition, the mandatory header fields MUST be encoded
in US-ASCII and it is recommended to also use US-ASCII
code points as much as possible for the optional header fields.
User defined optional message header fields MUST follow the naming
standard given in RFC2822.
The media mapping for skeleton into Ogg is as follows:
The skeleton ident (fishead) header is mapped into the skeleton
bos page.The secondary header pages of a skeleton logical bitstream
consist of the fisbone header packets that each describe one
particular logical data bitstream within the Ogg physical
bitstream.There are no content pages or data packets. As the skeleton
eos page is included before the first data page of any logical
bitstream, there actually cannot be any content data packets.The skeleton eos page MUST contain one packet of length zero.When using a skeleton logical bitstream in Ogg, a further
restriction on the order in which Ogg pages appear is introduced
to allow for easier identification:
The skeleton bos page is the very first bos page. This allows its
differentiation from other Ogg bitstreams that don't contain
a skeleton logical bitstream.The bos pages of the other logical bitstreams come next as
is a requirement of the Ogg bitstream format.The secondary header pages of all the logical bitstreams
in the Ogg physical bitstream come next, as is also a
requirement of Ogg. The skeleton secondary header pages
are also included here.Before any data pages of any of the logical bitstreams appear
in the Ogg physical bitstream, the skeleton eos page MUST end
the skeleton logical bitstream. This is necessary to end the
control section of the bitstream. If an Ogg stream parser reaches
the skeleton eos page, it knows that it has received all the bos
and secondary header pages and can start setting up its decoding
or parsing environment.With time-continuous data inside Ogg, one needs to handle
data at four different levels:
at the Bytes level, upon seeking.at the packets level, upon encapsulating.at the granules level, upon recomposing.at the time level, upon displaying and addressing.
This section explains how they all fit together.
Ogg bitstreams inherently represent one timeline only, where the
different logical bitstreams can be thought of as content tracks on that
timeline. All of these tracks relate to the same timeline which starts
at a certain time point and ends when the last bitstream ends.
An example bitstream can be seen in the following figure. It consists
of an Ogg bitstream that contains 4 media bitstreams. The picture is a
conceptual representation of the
time intervals covered by the different logical bitstreams and the
Ogg pages used to encapsulate the data. In the flat representation these
are multiplexed such that the data packets of each of these bitstreams
occur at the correct time.
|
----------------------------------------------
| | | | | | | | | | |//| | | | |
----------------------------------------------
audio bitstream 1
-------------------------------------------------------------
| | | |/////| | | | | | |
-------------------------------------------------------------
video bitstream 1
----------------------------------------------------
| | | | |//| | | | | | | | | | | | |
----------------------------------------------------
audio bitstream 2
-------------------------------
| |/////| | | |
-------------------------------
video bitstream 2
]]>The time point at which an Ogg bitstream starts (t_0 in the
above diagram) is called the "basetime" and represents the time in
seconds associated with the granule position of 0 on all logical
bitstreams. Typically, a newly created Ogg file starts all its
logical bitstreams at granule position 0, and a typical extract
of an Ogg bitstream, such as the one starting at t_url in the
image above, starts each of its logical bitstreams at
a different granule positions. These granule positions are stored
in the "startgranule" field of the skeleton secondary header packets.
The "basetime" of an Ogg bitstream may be 0, but it can also
be any positive time. For example, in professional video production,
the first frame of video of a program normally refers to a SMPTE basetime of 01:00:00:00, not 00:00:00:00
(see also the temporal URI addressing specification).
Associating such a practice to a digital video resource requires
a way to store that basetime with the resource and interpreting it
correctly when addressing offsets such as t_uri. Skeleton provides
such a mapping through the basetime field in the skeleton ident header.
Also associated with the basetime is a
calendar date and
wall-clock time (a "UTC base") which represent a real-world time
giving some meaningful calendar date association to the content
such as the creation time or the first presentation time.
The UTC base is specified in the UTC field of the skeleton
ident header.
Each one of the encapsulated data bitstreams have their own
temporal resolution at which
they provide data to cover the given timeline. This temporal
resolution is usually given through the sampling rate of the
particular bitstream. For example, a raw audio bitstream at CD
quality is sampled with a sampling rate of 44100 Hz. A video
bitstream may be sampled with a frame rate of 25 frames per
second.
This temporal resolution is called the "granulerate".
A granule is a data element that is based on a regular data rate
specific to the content type, such as the frame rate for video or
the sampling rate for audio.
It even exists for bitstreams that are not sampled at a regular
rate - then it is the highest resolution of any of the used
sampling rates. The granulerate is specified in the skeleton
secondary header packets for each logical bitstream.
Each one of the bitstreams insert data into the Ogg bitstream
through packets which have an associated temporal duration based on
the encoder packaging. Packets are packaged into Ogg pages, which
have a granule position associated with them. Not taking the special
case of a granuleshift into account, the granule position
specifies the number of granules that has been encapsulated since
the implicit start of the original bitstream until and including the
given Ogg page.
The granule position together with the granulerate and granuleshift
information of the skeleton secondary header packets for the particular
logical bitstream are used for the calculation of the time position
for which a data packet of the logical bitstream completes data.
A granule position of -1 indicates a special case and MUST NOT be
used for calculation of a mapping to time.
In principle, the granule position of an Ogg page divided by the
granulerate of this page's logical bitstream provides the time
position that is reached in that bitstream after decoding all data
packets finished on this page. However, the granule_position field
in an Ogg page allows for a more finely-grained description of
the temporal position. The following image explains the composition
of the granule_position field in an Ogg page:
The granuleshift field of the skeleton secondary header packets
describes how many of the granule_position's 64 bits are being used
for the keyoffset. The keyoffset part of the granule_position is
commonly used when the logical bitstream consists of packets that
can only be fully decoded when referring back to a previous packet.
For example, video streams often consist of inter and intra coded
frames, where the intra frames are fully decodable and the inter
frames are intermediate frames that require backtracking to the
last inter frame for accurate decoding. Another example is a
logical bitstream that is mapped as instantaneous information (i.e.
their granuleposition represents the start time and the end time of
the packet data), but actually has a duration associated to it, which
is provided through a subsequent packet. CMML
is such an example. The keyindex part of the granule_position is then used
to provide the temporal position of the reference packet
and the keyoffset part provides a counter for the data in between.
The calculation of the temporal position of an Ogg page using
Skeleton is thus specified through the following formula:
The basetime provides the time offset used at the beginning of the
logical bitstream for the first data packet and thus MUST be
added for a correct calculation of the temporal position.
As an example regard an audio bitstream that has a granulerate
of 44100 (i.e. 44100 samples per 1 sec), a granuleshift of 0,
and starts at 4 sec. When reaching a granule_position of 88200, this
maps to a time position of 6 seconds:
This signifies that the bitstream has reached the second sec of the
audio bitstream after the end of decoding this page's packets, but
maps to 6 seconds because of the basetime.
As another example consider a video bitstream that has a granulerate
of 25 (i.e. 25 frames per 1 second), a granuleshift of 3 (because
it encodes - say - 7 partial frames between each fully encoded frame),
and starts at 0 sec. When reaching a granule_position of 997, i.e.
a keyindex of 62 and a keyshift of 5, this maps to a fully decodable
time position of 2.68 seconds:
The granulerate of a time-instantaneous bitstream such as
a CMML bitstream can be chosen arbitrarily by the bitstream
multiplexer. Per default, a granulerate of 1000 is used, which
is the resolution of npt. The resolution of all the time schemes
is given as:
npt: 1000 (milliseconds)smpte-24: 24 (24 fps)smpte-24-drop: 24/1.001 = 23.976 (approx. as per SMPTE)smpte-25: 25smpte-30: 30smpte-30-drop: 30/1.001 = 29.970 (approx. as per SMPTE)smpte-50: 50smpte-60: 60smpte-60-drop: 60/1.001 = 59.940 (approx. as per SMPTE)The granule position of the page finishing data of a
time-instantaneous bitstream packet MUST signify the start
time of that packet. For example, a CMML bitstream with a granulerate
of 1000, a basetime of 0, and a clip that lasts from npt=12.020
till npt=15.0 will get a granule_position of 12020. In contrast, the
granule_position of the page finishing data of e.g. an audio
bitstream with granulerate 44100, basetime 0 and containing
data from npt=12.020 to npt=15.0 will be 661500.
A note about field overflows: an overflow of the granule
position field can destroy the temporal integrity of the Ogg
physical bitstream. In this case, a multiplexer MUST end the Ogg
physical bitstream and restart a new one resetting the counter to 0 and
adjusting the basetime appropriately. This is also called
sequential multiplexing in Ogg. The same measure MUST be taken
in case of an overflow of the page_sequence_number on one of
the logical bitstreams.Seeking to a time offset inside an Ogg logical bitstream is
a fundamental activity frequently performed on media data. Time
inside an Ogg with a Skeleton track is specified as a temporal offset
from the "beginning" of the stream, making use of the basetime
field. Time offsets can also be specified as calendar dates and
times. The UTC base is then used as a basis for offsetting.
The basetime allows to correctly map a temporal offset point such as
a temporal URI to a Byte position in the stream. In the above figure
take t_uri=npt:14.0 as the temporal offset addressed on a stream with
t_0=npt:5.0 as the basetime - this requires a stream offsetting of only
9 sec to the appropriate granule position in each of the bitstreams,
in the figure marked through patterned pages.
The seeking action is performed on the interleaved bitstream, in
which the data packets occur in a temporally consecutive order based
on the time at which their data ends. These times are represented in
the granule positions of the Ogg pages, which are only allowed to
monotonically increase within one logical bitstream. This
implies that when having found an Ogg page with a granule position
that maps to a given seek time (i.e. covers the time or ends at it),
the seek has found the right location. This applies over all logical
bitstreams. In the above example, this means that the Byte position of
the first occurring page of the patterned pages has been found.
There is a complication to the seeking: some logical bitstreams have
backwards dependencies in their data packets and these have to be taken
into account for seeking. For example, a logical bitstream may require
several of its previous packets to allow a correct and complete decoding
of the actual packet that occurs at the seektime. This is the case for
Theora which requires to go back to the previous keyframe when decoding
from a time offset. It is also the case for Vorbis which requires the
previous 2 packets for accurate setup of the frequency transform - Speex
needs approximately 2 packets for similar reasons. Even instantaneous
bitstreams such as CMML may require to go back to a previous packet to
recover the last state information - the currently active clip in the
case of CMML.
Therefore, once seeking has located the correct Byte position that
refers to the given temporal offset, it MUST seek back. For logical
bitstreams that have a non-zero "granuleshift" in the skeleton, it MUST
seek back to the Ogg page that has a "keyindex" granule position. For
logical bitstreams that have a non-zero "preroll" in the skeleton, it
MUST seek back that many packets. The earliest Byte position that
satisfies all these requirements is the correct seek position.
A player that presents from an offset MUST take into account that
the bitstream may contain some packets that are only there to allow
accurate decoding of the seek time. When the backwards dependencies
were resolved for a specific logical bitstream, several non-relevant
Ogg pages of may also have ended up in the
intermediate. These have to be skipped by a player. The time that a
player MUST start presenting from is given in the "presentationtime"
in the skeleton ident header.
Ogg with a Skeleton track allows for the creation of mashups of
a file without actual decoding and re-encoding. A mashup in the sense
used here is when a subpart of a Ogg physical bitstream is required,
such as a temporal sub-interval from the whole file. Skeleton allows
the creation of the mashup bitstream through recomposition and
remultiplexing. There are several
aims for performing the remultiplexing with as little effort and
therefore as little delay as possible:
no decoding of the logical bitstreams is performed.
no changes to the pages, in particular to the granule
positions are made.
changes occur only to the control section.
The fields of the skeleton track allow achievement of all these aims.
Remultiplexing is essentially achieved by seeking to the position as
described above and then including from each logical bitstream only the
relevant Ogg pages into the new stream. Changes to fields in the
bitstream are restricted to the control section:
the "presentationtime" MUST be adjusted to the requested start
time
the "startgranule" for each logical bitstream MUST be adjusted to
the granule position at which each logical bitstream starts. This
is not the first granule position of the Ogg pages included into
the bitstream, but rather the last one that did not get included,
as it represents the start time of the bitstream.
Everything else, and in particular the Ogg pages, stay the same. This is
important also to allow caching of such files as is required for Web
proxies and described in temporal URI
addressing.
Ogg format bitstreams contain several multiplexed
binary and non-binary data bitstream. There is no
generic encryption or signing mechanism provided for the
complete bitstream or anyone of its parts. As the format of the
encapsulated media bitstreams is not prescribed and is
identified through the "Content-type" Message header field in
that bitstream's skeleton secondary header packet,
it is possible to encrypt or sign
that media bitstream and then mark it accordingly with a MIME
type that signifies the encryption. It is up to the applications
that use this bitstream to provide an appropriate codec to
handle such bitstreams.
As Ogg format bitstreams generally contain binary media
bitstreams, it is possible to include executable content in
them. This can be an issue with applications that decode these
bitstreams, especially when they are used in a network
scenario. Such applications MUST ensure correct handling of
manipulated bitstreams, of buffer overflow and the like.
Key words for use in RFCs to Indicate Requirements LevelsHarvard University29 Oxford StreetCambridgeMA02138US+1 617 495 3864sob@harvard.eduInternet Message FormatQUALCOMM Incorporated5775 Morehouse DriveSan DiegoCA92121-1714USA+1 858 651 4478+1 858 651 1102presnick@qualcomm.comIETF Policy on Character Sets and LanguagesUNINETTP.O.Box 6883 ElgeseterTrondheim7002Norway+47 73 59 70 94Harald.T.Alvestrand@uninett.noThe Ogg encapsulation format version 0Commonwealth Scientific and Industrial Research OrganisationLocked Bag 17North RydeNSW2113Australia+ 61 2 9325 3100+ 61 2 9325 3200Silvia.Pfeiffer@csiro.auhttp://www.annodex.net/SMPTE STANDARD for Television, Audio and Film - Time and Control Code The Society of Motion Picture and Television Engineers595 W. Hartsdale Ave.White PlainsNY10607USAsmpte@smpte.orgData elements and interchange formats -- Information interchange -- Representation of dates and times International Organization for Standardization1 rue de VarembreCase Postale 56Geneva201211CHcentral@iso.orgSpecifying time intervals in URI queries and fragments of time-based Web resources (work in progress)Commonwealth Scientific and
Industrial Research Organisation CSIRO,
AustraliaPO Box 76EppingNSW1710Australia+61 2 9372 4180Silvia.Pfeiffer@csiro.auhttp://www.ict.csiro.au/Commonwealth Scientific and
Industrial Research Organisation CSIRO,
AustraliaPO Box 76EppingNSW1710Australia+61 2 9372 4222Conrad.Parker@csiro.auhttp://www.ict.csiro.au/Commonwealth Scientific and
Industrial Research Organisation CSIRO,
AustraliaPO Box 76EppingNSW1710Australia+61 2 9372 4222Andre.Pang@csiro.auhttp://www.ict.csiro.au/The Continuous Media Markup Language (CMML), Version 2.0 (work in progress)Commonwealth Scientific and
Industrial Research Organisation CSIRO,
AustraliaPO Box 76EppingNSW1710Australia+61 2 9372 4180Silvia.Pfeiffer@csiro.auhttp://www.ict.csiro.au/Commonwealth Scientific and
Industrial Research Organisation CSIRO,
AustraliaPO Box 76EppingNSW1710Australia+61 2 9372 4222Conrad.Parker@csiro.auhttp://www.ict.csiro.au/Commonwealth Scientific and
Industrial Research Organisation CSIRO,
AustraliaPO Box 76EppingNSW1710Australia+61 2 9372 4222Andre.Pang@csiro.auhttp://www.ict.csiro.au/The authors greatly acknowledge the contributions of Christopher
Montgomery and Andre Pang in developing this specification.